Friday, January 18, 2013
It has begun
So I've started up a couple of combo's in Vanguard, and am slowly figuring this Vanguard Multiboxing thing out. I did a 4 sorcerers team up to level ten, the problem with it was if I didn't kill a mob in one or two hits, the toon I was taking damage in was a cloth wearing glass cannon. I was starting up a team of 6 necro's when General chat informed me that the most recent patch unlocked all races and all classes for F2P accounts. Bam! Time to do this up kick ass style. Started a new group this morning that consists of Warrior, Bard, Sorcerer, Druid, Blood Mage and Shaman. I'm considering whether I want/need 2 1/2 healers on my team, but I like how this looks at the moment. This will be my first attempt at boxing melee toons, but a Bard is such a force multiplier that this should be a no brainer. If they haven't patched it, I know Warrior was the crappiest tank, but I already have a Paladin at level 48 and a Dread Knight at level 20 with level 50 armorsmithing. I will probably exchange the Warrior for the DK when the group gets level 20. Even not getting a toon past level 10 yet, I am having an absolute blast again, I just wish the day had more hours in it, as I only play very early in the morning, and late at night when the kids are in bed. Hopefully sometime soon the wife will join me in gaming again, but in order for that to happen I'm probably going to have to build her a computer desk, since her old one didn't make the trip across the country. Always another project....
Wednesday, January 16, 2013
Welcome home presents
Well, like I said in the last post, I looked around in WoW a bit, then jumped into Vanguard with both feet. My buddy got my account working(something wrong with the sony files, nothing to do with VG at all) and now I'm back. I downloaded HotkeyNet and started remembering all my old account info. Just got through doing a 4 box Sorc through the Isle of Dawn, and am really digging how well Sorc was set up for boxing. I'm going to try a group of Necro's for my Necro crafter, and I really need to test out my ability to play with melee guys, but for right now, I'm in a pretty good place. I'll have some pics and introduce you to the crew eventually, but stay tuned, cause more Vanguard: Saga of Heroes posts are coming.
Tuesday, January 15, 2013
Plans for the Future
This was written while I was gone, on pad and pen. Some of this has been decided, but still putting it up for posterity
Life is full of decisions. What should I eat, How much should I tip, What should I play? Well, today I'm offering answers. Whatever tastes best. Life is too short to be constantly fearing cancer or obesity. Eat a fucking steak with potatoes and enjoy life. 20%. I know, 15% is the standard in America, but having worked for tips before, I know that most people don't. A good server can make a HUGE difference in your meal, so why not let them know how well they did? Besides, 20% is easier math. Just multiply the meal by 2, and there's your tip. Meal cost 25 bucks? Tip 5. Life is better when things are made simple.
What to play is a more difficult question. It depends on what you want to do, and how much cash you can spend. There is WoW, the old stand by. Works fairly well. $15 a month. Has all the major spheres required to be a major MMO. Everyone has played this game to death, and while playing you can't help but think about how much better the game used to be. You cannot help it, you've played WoW for so long that now you constantly think about YOUR favorite in the game. BUT, WoW is pretty awesome in other ways. Multiple leveling paths. For an altoholic, being able to level in a variety of ways is a big plus. If you like questing, WoW has a bunch of different ways you can quest, and, at least until you hit level 60, you can go in different areas with different toons. Granted, at 60 things do slow down because it forces you into the path of same old same old. If you want to do dungeons to level, again it's not a problem because WoW has dungeons that go from 10ish all the way to max level. Once you get to that first instance, you can just grind till you ding 90, and it's all good. If you're by yourself, again no problem, LFG will automatically group you with people about the same level wanting to run the same instance. LFG has taken a lot of shit for how it's killed WoW, or turned everyone into asshats, but it is an amazing tool for doing/seeing content if you're playing the game solo. LFG deserves a post of it's own, so I won't get into it now. Anyways, back on topic. If you like PVP, you can level up by running battlegrounds over and over. It has harvesting, crafting, achievements, rep grinds, collections, solo content, group content, vanity gear. WoW is pretty amazing. If I were to play WoW right now, I would probably spend most of my time running old content for mounts/pets. I'm currently retired from raiding because I'm gone too much. Being constantly under geared because my job makes me leave the Internet, I can't be counted on to be a consistent raider, and I'm not much interested in having to grind 5-mans non stop twice a year so I can catch up. PVP is possible, but soloing battlegrounds is less then awesome, and arena is only cool with people I know. Multiboxing solves the PVP/Grouping content problem, but even ignoring the purchase price, WoW is $15 a month. Paying for 5 accounts is $75, which is a bit much for a late night/early morning activity. I am planning on starting up the wife's account to try to get her gaming again, and I have some friends who's accounts I can occasionally borrow, but it will require coordinating times and all, so an annoying idea if used.
Vanguard. Good PVE. No PVP. Great crafting. Great harvesting. Nice community. Free to Play. I know, I'm a fanboy, but you knew a Vanguard post was coming. Vanguard's questing is very good, but difficult to solo with most classes. Vanguard has some very unique classes to play, but alot of them are now behind a pay wall. Multiboxing is now possible due to F2P. Crafting and harvesting and diplomacy are absolutely epic. Dungeons are pretty awesome, and are non instanced, but no LFG means getting a group requires some good old fashion shouting. Zero PVP is a minus, but I'd rather have a game with no PVP then one that balances too much to compensate. If I play Vanguard, assuming my friend fixes my account while I'm away, I plan on mostly multiboxing to level, and grinding out some crafting. That has a lot of win factor for me, but I'm kind of curious how much processor power it will take to run more then two accounts at once. I'm also wondering how many of the F2P limitations can be paid away permanently. I'm a fan of giving game companies money, but prefer to buy things I want instead of subscribing. But that's another post.
Final Fantasy XI. A huge part of me wants to play this again. With the addition of the Dancer class, this game's solo-ability when through the roof. But, again, this was a game made for a duo. Because of the game's simplicity, you can play two accounts on two PC's with little to no difficulty. FFXI has arguably the best community in any game I've ever played. The economy is solid, and you can make money just playing the market if you know what you are doing. Understand that to play FFXI is to grind, cause that's all the game is, but memories make this grind more pleasant then most. FFXI has two problems. First, it IS a sub game. Granted, with no bank toons, it's only like $11 a month, so potentially doable when I get out from under the WoW 1 year sub. The bigger(and possibly insurmountable) problem is the level cap quests. Starting at lvl 50, and every 5 levels after, you have to do a quest in order to level up anymore. No biggie by itself, but these quests aren't doable at level solo, they are designed to require a raid to accomplish. Since there is not a bunch of people doing this all the time, it means you have to bug the max level people to run you through it. So, Basically, if you aren't cool with joining a linkshell(guild) and being an annoying, whiny, needy new guy, you are constantly trying to pay people to run you through things. Not my fav thing to do. Also, don't forget that the high level toons have WAY more money then you, so your "bribe" is pretty pathetic. You're basically the pixelated version of the guy offering you a quarter for a smoke, while praying I'll give you one for free. While the people in FFXI are super helpful, and I have never had someone complain, I HATE having to beg for run through, so thus the big problem. Squenix, if you're reading, do away with all of them but the last couple.
Rift/SWTOR/Aion/AoC/Every other not broken F2P game out there. All have positives and negatives. Rift's bard class is a multiboxers dream. Aion's crafting quests are the best thing to happen to crafting leveling since VG. SWTOR's companions increases the power of a multiboxer. Age of Conan's version of a necro would be amazing with multiboxing. Any/All of these things are possible, and I might try some/all of them at some point, but that time is not now.
For now, my plan is to get reacquainted with WoW and VG, and experiment/improve my multibox abilities.
Tuesday, January 8, 2013
Guess Who's Back
After a long, involuntary hiatus, I have returned!! While I've been gone I moved across the country, and went to a world without Internet through all the holidays (Halloween-New Years)(I mentioned that my job makes me go away, right?). Well, regardless, we are getting back into the swing of things here, but we're ready to start rocking out. Not entirely sure what all is gonna happen, but we definatly will be getting our game on.
Monday, July 23, 2012
The calm before the storm
Well, tomorrow the movers come to start packing the house. So no computer till whenever we get to Washington. So not looking forward to this.
Friday, July 13, 2012
Where are they now: more posts
Yup. Not dead. I'm moving from the Chicago area to the Seattle area in less then a month, so done game hopping for a bit. Canceled everything but Wow(still in my year agreement), and noticed the Recruit a Friend price. 30 bucks. Hmm.
I got the year pass because one of my friends was in Afghanistan, but has enough Internet to do minor things in wow, farming and the like. Well, why make both of us stop playing to use Skype when we can just talk in wow. 15 a month is nothing to talk to my people, so not even a question of whether I'd stay subbed. I mean, this is the guy that I've gamed with since 2003, any game one of us played, the other had to play also. Over the last couple of years, we haven't been on the same server(in wow) due to one or both of us not having Internet, but now that we can, I decided to roll a toon on his server. RaF to the rescue.
I did some research, figured out how to dualbox, and have been having a blast leveling up yet more toons. Current favorite is double spriest, but gonna try out double warlock next. Nice to have fun in wow again.
I got the year pass because one of my friends was in Afghanistan, but has enough Internet to do minor things in wow, farming and the like. Well, why make both of us stop playing to use Skype when we can just talk in wow. 15 a month is nothing to talk to my people, so not even a question of whether I'd stay subbed. I mean, this is the guy that I've gamed with since 2003, any game one of us played, the other had to play also. Over the last couple of years, we haven't been on the same server(in wow) due to one or both of us not having Internet, but now that we can, I decided to roll a toon on his server. RaF to the rescue.
I did some research, figured out how to dualbox, and have been having a blast leveling up yet more toons. Current favorite is double spriest, but gonna try out double warlock next. Nice to have fun in wow again.
Wednesday, July 4, 2012
Enough Already
So not much to talk about in my day to day gaming atm, I've been in one of my "game nonstop for a couple hours followed by no gaming for a day" moods recently, plus the end of a good book series/children being cute, so not much to talk about. I have been concentrating mostly on CoH since VG told me to eat it, and some sort of post is upcoming for that. What I want to talk about today is the things that I'm done seeing in my games. Just a growing list of the things that I would love to see go away and never return.
VENDOR TRASH- It's really time for this to go. How much time does one really spend enjoying how awesome this crap that was designed just to give you something to sell for minimal cash? I'm sick and tired of playing the inventory management game. Just have things I kill drop cash, or if immersion is a factor, increase quest rewards of quests that require me to kill non humanoids. How many games don't have something awesome that you want in the game(housing, etc) because of the developers time it takes to implement, yet they have a metric butt ton of different, flavorful vendor trash that had to be programed in.
DAILY COOLDOWNS-I have alot of things going on during the week, while I still game, I can't join groups/do things that require my full attention because of RL stuff. Why do we have daily quests/dungeons(name it what you want, you know what I mean). Make it repeatable 7 times a week. Look at that, takes the same amount of time to accomplish, yet YOU get to choose when to do it, instead of having to pound out one a day. How amazing.
PVP STATS-A game comes out, you don't start it right at launch, or you dick off and make a thousand alts before you figure out what you want to be, or whatever. Regardless, you find yourself finally at max level and ready to start trying out the PVP of the game. Guess what, you are not powerful enough to kill most people, and too weak to live against their attacks, because they have the magical PVP stat that you lack. I know why this exists, it's to keep PVP gear being better then PVE gear for fighting players. But it turns PVP into less a skill based game, and more another gear grind, until you are as geared as the rest, then the skill comes back into it. I do not have a good way to fix this, but it is time for it to go.
ADVENTURE OR GTFO-I can't really be a serious raider because of my job, so my options in most games is to raid with people, then stop playing for a couple of months(because of work), then have them catch me up to where they are/find a new group to raid with. Why can't you make things other then adventuring equal citizens? You thing of games like Ultima/Star Wars Galaxies/Vanguard
where you can enjoy being a crafter, and you were worth having around in a guild. I know I can join a guild as a social member, and maybe go out and slay internet dragons with them, but I like feeling like I'm there helping them, whether or not I'm in the room. Think of all the games you've ever played, think of any cool side games that you've seen, why are they not in MMO's also. I know I'm a bit of a Vanguard fanboy, but the reason I am is because of this. You can be a crafter, or a diplomat, or an adventurer, or a combination of the three, and you are NEVER penalized for it. AND, you can help people. A serious raid team needs to know some good diplomats, in case the right zone buffs aren't up. You need a crafter to turn those raid dropped mats into amazing gear. So amazing.
CRAFTING SELFISHLY-I love to craft. I love making my characters all their gear. I love having other people giving you their crafting mats so you can level it faster. It's a group effort that got you to X level, and now everyone enjoys the extra bag space from your new, bigger bags. However, once you get crafting to max level, it mostly exists to give you some sort of a bonus, making it required to level. I'm sick of finding out my bad ass recipes are BoP, or, that there are no bad ass recipes, but it gives me +5% awesomesauce passively. What happened to the days that you knew who the few crafters were, and made sure to stay in their good graces so that you could get them to do the awesome things you needed them for.
Alright, that's enough for this post, I have more, so this will be a multi-part post. But seriously, why are these things still around. Would anyone really not play a game if these things weren't around? Am I strange for really hating when this comes up?
VENDOR TRASH- It's really time for this to go. How much time does one really spend enjoying how awesome this crap that was designed just to give you something to sell for minimal cash? I'm sick and tired of playing the inventory management game. Just have things I kill drop cash, or if immersion is a factor, increase quest rewards of quests that require me to kill non humanoids. How many games don't have something awesome that you want in the game(housing, etc) because of the developers time it takes to implement, yet they have a metric butt ton of different, flavorful vendor trash that had to be programed in.
DAILY COOLDOWNS-I have alot of things going on during the week, while I still game, I can't join groups/do things that require my full attention because of RL stuff. Why do we have daily quests/dungeons(name it what you want, you know what I mean). Make it repeatable 7 times a week. Look at that, takes the same amount of time to accomplish, yet YOU get to choose when to do it, instead of having to pound out one a day. How amazing.
PVP STATS-A game comes out, you don't start it right at launch, or you dick off and make a thousand alts before you figure out what you want to be, or whatever. Regardless, you find yourself finally at max level and ready to start trying out the PVP of the game. Guess what, you are not powerful enough to kill most people, and too weak to live against their attacks, because they have the magical PVP stat that you lack. I know why this exists, it's to keep PVP gear being better then PVE gear for fighting players. But it turns PVP into less a skill based game, and more another gear grind, until you are as geared as the rest, then the skill comes back into it. I do not have a good way to fix this, but it is time for it to go.
ADVENTURE OR GTFO-I can't really be a serious raider because of my job, so my options in most games is to raid with people, then stop playing for a couple of months(because of work), then have them catch me up to where they are/find a new group to raid with. Why can't you make things other then adventuring equal citizens? You thing of games like Ultima/Star Wars Galaxies/Vanguard
where you can enjoy being a crafter, and you were worth having around in a guild. I know I can join a guild as a social member, and maybe go out and slay internet dragons with them, but I like feeling like I'm there helping them, whether or not I'm in the room. Think of all the games you've ever played, think of any cool side games that you've seen, why are they not in MMO's also. I know I'm a bit of a Vanguard fanboy, but the reason I am is because of this. You can be a crafter, or a diplomat, or an adventurer, or a combination of the three, and you are NEVER penalized for it. AND, you can help people. A serious raid team needs to know some good diplomats, in case the right zone buffs aren't up. You need a crafter to turn those raid dropped mats into amazing gear. So amazing.
CRAFTING SELFISHLY-I love to craft. I love making my characters all their gear. I love having other people giving you their crafting mats so you can level it faster. It's a group effort that got you to X level, and now everyone enjoys the extra bag space from your new, bigger bags. However, once you get crafting to max level, it mostly exists to give you some sort of a bonus, making it required to level. I'm sick of finding out my bad ass recipes are BoP, or, that there are no bad ass recipes, but it gives me +5% awesomesauce passively. What happened to the days that you knew who the few crafters were, and made sure to stay in their good graces so that you could get them to do the awesome things you needed them for.
Alright, that's enough for this post, I have more, so this will be a multi-part post. But seriously, why are these things still around. Would anyone really not play a game if these things weren't around? Am I strange for really hating when this comes up?
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